You can define custom keyboard shortcuts via the menu “Edit/Shortcuts...”.
UVR custom shortcuts are grouped under the UVR PredictSuite category (red rectangle in the image below).
All accessible keyboard shortcut actions can also be called via script.
Reload (F5) : Reload the Predictive Engine render. All changes in the Unity scene will be reloaded in Predictive Engine.
Pause Simulation : Pause the Predictive Engine render.
Reset simulation : Reset the Predictive Engine render.
Start : Start the Predictive Engine render in the Engine Window.
Quit : Quit the application (Unity + Predictive Engine), stop the render in the Engine Window.
Save Processed Simulation (LDR), Save Processed Simulation (HDR), Save Raw Simulation, Save Simulation (HDR + Raw) : Save the current render (raw or post processed) in the given format (LDR = ".png", Raw/HDR = ".exr").
Open image saver : Opens an interface to save the current render in different formats.
Rotate environment left, Rotate environment right : Rotate all skyboxes in the scene to the left/right.
Enable auto exposure : Set Auto Exposure mode on all cameras in the scene.
Reduce exposure, Augment exposure : Reduce/Augment the exposure on all cameras in the scene.
Toggle denoiser : Enable/Disable the denoiser on all cameras in the scene.
Toggle False Color : Enable/Disable the false color mode on all cameras in the scene.
Hide and show false color scale : Hide/Show the false color scale (for False Color color systems only).
Toggle Overlay Interactive : When using the engine overlay, enable/disable the Interactive mode for the overlay (whether or not the camera transform should be interactive in Predictive Engine when the overlay is visible).
Toggle Overlay Automatic : When using the engine overlay, enable/disable the Automatic mode for the overlay (whether the overlay is visible automatically when the camera is not moving or a user input is required to hide and show the overlay).
Hide and Show Simulation : When using the engin overlay, switch to non-automatic mode and hide/show the overlay.
Toggle Full Screen (Build) : Once in a built application, toggle between windowed application and full screen.
Some components in Unity can trigger other components' functions using callbacks (UI buttons, VR controllers, ...). You can access all the available shortcuts by placing the UVR Shortcuts Manager component in the scene and referring to it.