The Predict menu offers an access to all the main Predict Unity functionalities :
Engine, Matter and Lab menus contain the softwares specific actions, see the dedicated sections for more details : Engine Preferences, Matter Preferences, Lab Preferences,
Import : imports Predict Engine standalone elements into the Unity project,
Export Scene : exports the current scene to a *.unitypackage file or an Predict Engine standalone folder, see the Deployment section for more details,
Download : downloads demo scenes or default assets libraries, see the Asset Resources section for more details
Help : opens this documentation,
Preferences... : open the Predict Engine preferences, see sections bellow,
The General preferences gather information on the Predict Unity package that is currently used in the project, the Predict Engine application that is installed on the machine, and the license currently activated.
If you did not install Predict Engine at its default path, you can define the installation path in this section.
You can download the latest Predict Engine version via the "Download latest Engine version" button.
You can activate your license via the "Activate New License" button. If you don't have a license yet, you can request a trial license using the "Request trial license" button, or send us an email at contact@united-vr.com.
You can choose which devices are used by Predict Engine in the Graphics Device section. If you have unsupported graphics devices on your machine, this is where you can disable them for Predict Engine.
The Interface section offers some options on how the Predict Unity interface works :
General :
Expert Mode : once you've taken control over Predict Unity, you can enable the Expert Mode to have an even more precise control over the definition of the elements in your scenes. The expert mode activates more advanced options in the interface, see the dedicated expert sections in Engine, Matter and Lab for more details,
Default Export Folder : the folder in which simulations saved using keyboard shortcuts will be stored. If the path is empty, the simulations will be saved in the UVR temporary files : "Assets/UVR/TempFiles/Renders",
Custom Hierarchy icons : defines whether custom icons are used in the hierarchy to represent cameras, geometries, lights and environments,
Mouse pan sensitivity : when textures are displayed in windows (Predict Engine view, Predict Lab), defines the sensitivity of the mouse to move the texture inside the window.
Verbose :
Verbose Language : defines the preferred verbose language,
Verbose : defines the level of details in the console, default value is "Infos" (only the basic informations are displayed), "Details" mode contains more details on the loading of the scene, "Debug" mode is made for troubleshooting.
Textures :
Filter Mode : defines the filter mode used to display Predict Engine textures in the interface (Engine view, overlay, Lab, Batch Renderer,...). Possible options are : Point, Bilinear and Trilinear,
Export false color scale with renders : if true, when computing a simulation in false colors, the false color scale will be saved with the simulation.