The Predict menu offers an access to all the main Predict Unity functionalities :
Matter (free preview) : opens the Predict Matter material edition window, see the Materials section for more details,
Preferences... : open the Predict Engine preferences, see sections bellow,
The Matter Settings section offers some generic options for all the materials, lights and spectrums in your project :
The Materials/Double Sided option defines whether materials should be applied on both sides of a surface or only on the face pointed by the normal : see the Geometries section for more details,
The Area Lights/Emit on both sides option defines whether area lights emit from both sides of the geometry or only in the direction defined by the Unity light,
The Area Lights/Default Material option defines which material is used on area lights defined without a "Mesh Renderer" component,
The Spectrums/Preview Illuminant option defines which illuminant is used for the preview color of materials' spectrums : see the Spectrums section for more details on spectrums,
The Spectrums/Range include Ultra Violet|Infra Red options defines the range in which spectrums can be defined. By default, spectrum ranges are clamped inside the visible wavelength range [380nm;780nm], you can extend this range to [100nm;5000nm], all spectrums in the project will be defined on the selected range. See the Spectrums section for more details on spectrums.
Changing the default spectrum range requires a license with a minimum edition : Enterprise.